He will succeed, but he is caught by the Omertas and is killed, otherwise, Troike will give the thermite to the player character to plant themselves. By passing a Speech check of 70, the Courier can convince Troike to plant the thermite.
The password to Big Sal's terminal can be pickpocketed from him.Įventually, Troike will suggest using thermite to destroy the Omertas' weapons cache. Another option is to go to Big Sal's office in the Zoara Club and hack either the terminal or pick the lock on the safe. By passing a Barter check of 45, or a Speech check of 53, Big Sal can be convinced to settle the debt. Troike will tell the player that he cannot help until his debt is settled with Big Sal. If the player character can pass an 80 Speech, he can lie to Troike to convince him (this will cause a loss of Karma). From here convince Troike to help take down the Omertas. Finding out what Clanden specializes in is a non-optional objective after talking to Cachino, killing him fails the quest How Little We Know but allows this quest to progress. However, this can be countered by killing Clanden, or by talking to Colonel Moore who will ask about the Courier's progress with the Omertas. If the first leg of the quest is bypassed (by talking to secretary Liza O'Malley) and speaks to the receptionist directly, a bug may be introduced making it impossible to complete this quest. (The player character can tell Cachino to pay 100 caps in addition, afterwards.) By passing a Barter check of 60, one can convince Cachino to pay 200 caps. He will tell the Courier information about the Omertas and recommend that they speak to Troike or Clanden.
By talking to the receptionist, one may obtain a key to Cachino's room for a fee of 300 caps, free with a Strength check of 8, or 200 caps with a Barter check of 55.Ĭonfront Cachino about the journal's contents. The journal can also be taken from Cachino's desk in his room in the Gomorrah suites.
After speaking with him, the Courier must find information to use against him.Ĭachino's journal can be pickpocketed from him with a high-enough Sneak (or using a Stealth Boy). From here, one must speak to the receptionist, then to Cachino.
Secretary Liza O'Malley at the NCR Embassy will direct the player character to see the Gomorrah receptionist. (If the player character is traveling with a companion and they bring them into Gomorrah or leave them outside, they will lose the weapons carried after exiting) This portion of the quest leads the player character through How Little We Know, Colonel Moore will inform the Courier about the Omertas and sends them to find out why they have been so silent lately. It will also initiate the quest Beware the Wrath of Caesar!.
If the Great Khans agree to help the NCR and one has not spoken to Colonel Moore about it, then the Khans and NCR may fight each other.Ĭompleting this portion of the quest will earn the Courier Legion infamy, although possibly not enough to be demoted to shunned status. The player character will need to talk to Colonel Moore first before doing this.Īfter either killing all the Khans or completing Oh My Papa, return to Colonel Moore and inform her that the Khans are either destroyed, moving out of the Mojave, planning a suicide mission during the final battle, or willing to ally with the NCR. Another resolution to Oh My Papa involves assassinating Papa Khan. After speaking to him inside the building, go outside, and he will accost the player character, telling them that if they can convince influential members of the Great Khans to break the alliance with Caesar, they may convince Papa Khan to do so. Speak to Papa Khan in the longhouse, then talk to Regis, who is sitting next to him. The Courier must then kill at least 15 other Great Khans to complete the quest.Īlternatively, complete Oh My Papa (this option is not available if one has completed Oh My Papa before starting For the Republic, Part 2 see Notes). The other Khans present will become hostile. One may accept the task, or reject it and take a more diplomatic approach.įollowing this conversation, travel to the Great Khans' base in Red Rock Canyon then enter the Great Khan longhouse, which is up a cliff on the right, and is the only non-tent building.įrom here one can attack Papa Khan in the longhouse. The Courier can get them to cooperate by simply offering a truce to them.Ĭolonel Moore will ask the Courier to destroy the Great Khans. The Great Khans are a group of violent and tough raiders that have a grudge against the NCR. After completing the first two NCR quests, ( Things That Go Boom and Kings' Gambit), head to Hoover Dam and talk to Colonel Moore.